Khorne's Ambush in the Ruins
Scenario Source: Battle Missions
Mission: Pillage (Chaos Space Marines)
Points: 2000
Gladius Strike Force
Demi-Company
Lysander
5 man Tac Team w/ Flamer, Twin Lascannon Razorback
5 man Tac Team w/ Flamer, Twin Lascannon Razorback
5 man Tac Team w/ Flamer, Twin Lascannon Razorback
Squadron of Land Speeders (3) w/ Heavy Bolter, Assault Cannon
Devastator Team w/ 4 Plasma Cannons, Razorback w/ Twin Plasma Gun, Lascannon
Auxilliary
1st Company Task Force
Terminator Squad
Assault Teriminator Squad w/ Thunder Hammers & Storm Shieds
Assault Terminator Squad w/ Lightning Claws
Squadron of Land Speeders (3) w/ Heavy Bolter, Assault Cannon
Devastator Team w/ 4 Plasma Cannons, Razorback w/ Twin Plasma Gun, Lascannon
Auxilliary
1st Company Task Force
Terminator Squad
Assault Teriminator Squad w/ Thunder Hammers & Storm Shieds
Assault Terminator Squad w/ Lightning Claws
Khorne (Crimson Slaughter)
Chaos Lord w/ Bike,Blade of the Relentless,Daemonheart, Mark of Khorne, Sigil of Corruption, The Slaughterers' Horns
Daemon Prince w/ Mark of Khorne, Power Armour, Prophet of the Voices
Chaos Cultists w/ Flamer
8 Khorne Berzerkers, Rhino
8 Khorne Berzerkers, Rhino
8 Possessed, Mark of Khorne
8 Raptors
5 Chaos Spawn, Mark of Khorne
Vindicator
Forgefiend
Setup
The 4 objectives are noted in the picture. Victory points are gained at the end of your opponents turn for holding objectives. Night fight was rolled.
The forces of Khorne move into their pre-selected ambush positions. On the left is a squad of berzerkers in a rhino. In the ruins next to them is a unit of cultists.To the right of the ruin is a Vindicator, and providing fire support is a Forgefiend. Keeping out of sight by the foot of the bridge is a Chaos Lord on a bike, accompanied by his retinue of chaos spawn. Ready to advance under the bridge is a second unit of berzerkers in a rhino. Behind them in the ruins is a Daemon Prince, along with his unit of Possessed, that he is leading. They hear the rumble of approaching loyalist armour and prepare to launch their assault!
Emperor's Shields Deployment |
The Emperor's Shields were advancing down the road, picking their way carefully through the shattered city. Lysander and the three Dreadnoughts were providing flank protection while the column was on the move. The plama cannon toting Devastators quickly disembarked onto a rocky outcropping that provided good fields of fire. The four razorbacks all turned to face the Khorne ambush. Lysander orders the Tactical Marines to unload.
Khorne Turn 1
Khorne launch their deadly ambush. |
Chaos Lord on bike and Khorne-marked Spawn charge Captain Lysander! |
Khorne: 0
Emperor's Shields: 0
Tactical teams 1 and 2, accompanied by a Dreadnought, advance toward the closest objective. Tac team 3 moves to provide fire support for the Devastators. One Dreadnought moves to support Lysander, The last Dreadnough also moves to support Lysander. All the razorbacks focus their fire on the Vindicator, but fail to destroy it! The Devastators target the Daemon Prince, but their shots scatter badly, hitting nothing but ruins. One of the dreads charges in to help Lysander, but the other fails his charge! Again the Chaos Bike Lord fails to hurt Lysander, and the charging Dread pulps 2 more Spawn. Lysander hefts his master-crafted hammer and finds nothing but air.
On the right, the Daemon Prince and Possessed advance toward Tac 3 and the Devastators. The Forgefiend has found a firing position he likes, and rakes the closest Razorback, but only manages a glancing hit. The Berzerkers move onto the objective and start looting.
On the Chaos left flank, the Berzerkers disembark and start looting the objective. The Vindicator can't fire as it is Stunned. The Cultists far behind the front line are busy looting an objective of their own.
Emperor's Shields Turn 1
The Marines advance to meet their hated enemy! |
Khorne: 2
Emperor's Shields: 0
Khorne Turn 2
The Forgefiend likes his new field of fire. |
The forces of Khorne are looting the battlefield! |
Khorne: 2
Emperor's Shields: 0
Emperor's Shields Turn 2
Lysander climbs through the window to get at the Berzerkers! |
Berzerkers have krak grenades. That's 5 out of 5 glances on a Dread with krak grenades (preFAQ). |
Khorne: 5
Emperor's Shields: 1
Khorne Turn 3
The Forgefiend is pleased with his handywork. That used to be 5 Terminators. |
Berzerkers don't usually leave many survivors. These marines are lucky. |
On the other side of the battle, the Daemon Prince charged into the Assault Terminators which had materialized right beside him. Bellowing alien challenges, somehow the Sergeant understood and stepped forward to slay this menace. He readied his lightning claws and was gutted, along with two other members of his squad.
Daemon Princes find Terminators of all sorts very flavourful and easy to open. |
The Berzerkers that had been charged by Lysander now had gathered themselves, and were holding their own against this mighty hero of the Imperium. 3 chain axe blows found their mark and brought low this deadly Captain. Stepping over his wounded form, they continued with their pilfering.
The surviving Berzerkers step of the prostrate form of Lysander to continue their looting. Hammer of Dorn? Bah! Who needs that trinket? |
Khorne: 5
Emperor's Shields: 2
Emperor's Shields: 2
Emperor's Shields Turn 3
The Land Speeder squadron cannot seem to find the right landing zone. As they continue searching, the battle rages on.
The Fearless Terminator (1st Company Task Force) prepares to assault the Cultists who have been busy salvaging for 3 turns. After spraying the enemy with his storm bolter, doing nothing, he attempts to charge in! He is met with a wall of flame. The searing heat finds a way into his suit and he is cooked alive for his efforts.
The surviving Terminator prepares to cleanse the Cultists. |
The Dreadnought is unsure of the ensuing combat. |
Overview of the carnage. Too many skulls for the skull throne!! |
Khorne: 8
Emperor's Shields: 2
Khorne Turn 4
What you don't see is the Daemon Prince. Instant Death due to Dreadnought Powerfist! |
The Daemon Prince charged into the Dread guarding the recently vacated objective, but failed to destroy it. He did put 2 Hull Points on it and shake it, but it just wasn't enough. The Dread promptly responded by crushing the creature and pulling it apart at the seams. The Dread is still claiming th objective while the Possessed are not close enough to contest it!
The Raptors finally decide to make an entrance. And miss with their meltaguns. |
The Raptors DeepStrike onto the objective the Berzerkers left, and try to slag the Dread with their meltaguns. The ruins are just too much for their meltaguns though, and the Dread is unharmed.
Assault troops vs. anti-tank weapons...hmmm. |
The surviving Berzerkers, having finished off Tac teams 1 and 2, try to take cover around the corner of the building from the massed twin lascannons waiting for them.
Khorne: 8
Emperor's Shields: 4
Emperor's Shields Turn 4
In the nick of time...Land Speeders!! |
The Land Speeder squadron Deep Strikes, scattering from the left side of the building to the right side, and then unleashing a devastating volley, which kills none of the Gone To Ground cultists.
Slowly, the balance of power is shifting... |
As you can see in the picture, the Khorne (Crimson Slaughter forces are pretty much spent by this point in the battle. But they are winning. If the game ends now, victory will be theirs!
Khorne: 9
Emperor's Shields: 4
Khorne Turn 5
With the Cultists Gone to Ground, and both remaining units tied up in assault, it was a short turn. Both the Dreads wiped out their respective enemy units, and consolidated onto the Objectives.
Khorne: 9
Emperor's Shields: 7
Emperor's Shields Turn 5
The units securing the Objectives hold in place, and the Speeders again try, and fail to inflict any damage on the still Gone to Ground Cultists.
Khorne: 10
Emperor's Shields: 7
Again, the game does not end. Sadly, for the Crimson Slaughter, the game continues until the end of turn 7. While the unending fusilade from the Land Speeders eventually reduces the Cultists to a lone survivor, the points the Loyalists continue to gain tips the balance and the battle is lost!
End Game
Khorne: 12
Emperor's Shields: 13
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