The two mechanized forces clash this time, with Strike Force Darsway meeting Hunter Cadre Sul'an head on to determine who has bragging rights.
Mission: Tempest of War: Priority Targets
Deployment: Spearhead Assault
Mission Rule: Maelstrom of Battle
Vox Static: CP Re-roll costs 2 CP.
Hidden Supplies: +1 Objective this game (6 total)
Mission Victor Bonus: Can nominate 1 additional unit to be Marked for Greatness.
Armies
Strike Force Darsway - Blessings: 1
Captain Jacheus Darsway: Grav Pistol, The Burning Blade, Hand of Dorn, Heroic Constitution
Techmarine Oreas Hesp: Bolt Pistol, Omnissian Power Axe, Servo-arm
Tactical Squad Osrak: Heavy Bolter, BS - The Walking Wounded
Tactical Sqaud Attorius: Heavy Bolter, BS - Fatigued
Tactical Squad Strech: Heavy Bolter
Devastator Squad Dassian: 2 Lascannons, 2 Missile Launchers
Land Raider Crusader Todesstriek
Hunter Cadre Sul'an - Blessings: 0
Cadre Fireblade Sul'an: WT: Strength of Conviction, Relic: Puretide Engram Chip, Weapon Enhancement (+1D on Pulse Rifle, BS: Chest Wound (-1 W), BS: Blind in One Eye (Re-roll 6's to hit)
Ethereal Kurami
Strike Team Els'im: BT: Merciless Markmen
Strike Team Ho'sen
Strike Team Seltas
Devilfish Nishino: BS: Angered Machine Spirit
Devilfish Ga'mo
Devilfish Lamano
Hammerhead Murakan: BS: Angered Machine Spirit, Ion Cannon, SMS, 2 Seekers
Hammerhead Watana: Railgun, SMS, 2 Seekers
Agendas
Strike Force Darsway
Know No Fear: +2 XP per passed Morale test
Priority Target: +2 XP per Vehicle killed
Hunter Cadre Sul'an
Hit Their Supply Lines:
+d3 Military Points if 3 objectives are damaged, +3 MP if all are damaged (by an Action)
Survivor: Ethereal: +2 if survives on less than half wounds or +4 XP if half or more
Deployment
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Mission setup and such. |
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DF Ga'mo, containing Strike Team Ho'sen deployed on the left flank. |
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DF Nishino and Lamano, along with HH Murakan and Watana form a fist with which to break the Marines. |
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Dev Squad Dassian in the ruin, Techmarine Hesp blessing LRC Todesstriek, which contains Captain Darsway and Tactical Squads Osrak, Attorius and Strech. |
Turn 1 - Tau Sept
Devastator Doctrine active.
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Orders for the Sul'an. Bring it Down was put on LRC Todesstriek. |
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DF Ho'sen claims the left objective. |
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DF Nishino claims the obective in the building, while DF Lamano claims the obective in the street, and HH Watana claims the objjective under its engine. |
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HH Watana on this side, and further left HH Murakan await the arrival of the LRC. |
Turn 1 - Imperial Fists
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Orders for Darsway. Bring it Down was put on HH Watana. |
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Todesstriek smashing its way through the ruin and engages the Xenos. |
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Not quite enough to finish off HH Watana. |
Turn 2 - Tau Sept
Tau score 10 points (control 1 or more, control more than opp)
All three Strike Teams disembark and start performing the Damage Supply Line.
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Damage Supply Lines being performed. |
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Also here. |
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And here. This nets the Tau d3 Military Points. |
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The three Devilfish converge on Todesstriek, firing Seeker missiles. |
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HH Murakan adds in his firepower. |
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Rerolling to hit and re-rolling to wound, Watana inflicts 12 damage. |
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Hesp is in position to start repairs... |
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...alas, it was not to be. Each Tactical took at least one casualty. Each squad also could not fail their Morale test, so gained +2 XP (Know No Fear). |
Tau score Bring it Down (5 pts).
Score: Tau: 15 Fists: 0
Turn 2 - Imperial Fists
Tactical Doctrine active.
Score 0 points ( 0 objectives).
Assault Squad Lohr has not completed their Shadow Mission. They stay on mission.
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Dassian uses Tank Hunters, and punches 7 damage off DF Nishino. |
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Osrak Heavy Bolter inflicts 2 damage on HH Watana. |
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The Imperial Fists dig in to weather the fire storm. |
Score Tau: 15 Fists: 0
Turn 3 - Tau Sept
Kauyon (6+)
Tactical Doctrine active.
Score 10 points (Control 1 or more, control more than opp).
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Firepower pouring into their position, the Fists quickly find themselves in Last Stand territory. |
Let me tell you something. The amount of cheap strats the Tau have access to is insane. The single reason there are any Marines left is the combo of Light Cover, Armour of Contempt, and the Fist strats to boost cover saves.
Tau score No Prisoners (5 Pts), Extend Battle Lines (5 Pts).
Score Tau: 35 Fists: 0
Turn 3 - Imperial Fists
Score 0 points (No objectives).
Assault Squad Lohr accomplishes their Shadow Mission. +1 Shadow War tally for Darsway.
Also, on a 5+, Tau don't get their Mission CP at the start of the turn.
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Assault Squad Lohr arrives. They lost 3 members on their Shadow Mission. +2 XP (Know No Fear) |
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Osrak destroys HH Watana with Hellfire Shells. +2 XP for Priority Target. 5 pts for Bring it Down. |
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Cpt. Darsway takes matters into his own hands. |
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Using Tank Hunters, Dassian inflicts 7 damage on DF Lamano. |
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Hesp charges DF Ga'mo. |
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Darsway charges... |
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...and makes short work of DF Nishino. No explosion. |
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He eyes his next target, if he survives. |
Score Tau: 35 Fists: 5
Turn 4 - Tau Sept
Kauyon (5+)
Assault Doctrine active.
Score 10 points (control 1 or more, control more than opp)
The Tau just shot everything.
Captain Darsway died to Strike Team Els'im using strats. They inflicted 12W on him total.
Cadre Fireblade Sul'an picked off the last member of Squad Attorius with his D2 rifle. They earned +2 XP before they died (Know No Fear) from other things shooting at them.
Strike Team Ho'sen fired at Assault Squad Lohr, but only managed to inflict 1W.
Strike Team Seltas performs action Damage Supply Line on another objective (4/6 complete).
Strike Team Els'im benefitted from the Ethereal blessing them with Storm of Fire invocation so they could shoot (killing Darsway), and still complete their Damage Supply Line action (5/6 complete).
Score Assassination (5 pts), Overwhelming Firepower (5 pts).
Score Tau: 55 Fists: 5
Turn 4 - Imperial Fists
Score 0 points (No objectives)
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Assault Squad Lohr seeks vengeance. |
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Dassian inflict 10 damage, destroying DF Lamano. +2 XP Priority Target. Score Overwhelming Firepower (5 pts). |
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Sgt. Strech vows the Xenos scum will die! He dies to Overwatch trying to make an 11" charge. |
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Lohr only manage a single kill, but take no damage in return, and actually get on an objective. |
Score Tau: 55 Fists: 10
Turn 5 - Tau Sept
Kauyon (4+)
Score 10 points (control 1 or more, hold more than opp)
Strike Team Ho'sen uses Point Blank Volley (1 CP), Relentless Fusillade (1 CP), and Pulse Onslaught (1 CP) to shoot into melee at Assault Squad Lohr. Their bodies are perforated many, many times as they are wiped out.
Score Battlefield Supremacy (5 pts), No Retreat, No Surrender (5 pts).
Score Tau: 75 Fists: 10
Turn 5 - Imperial Fists
Score 0 points (No objectives)
Devastator Squad Dassian has no targets, so can't kill even 1 target to deny Tau scoring Grind Them Down.
Tau score Grind Them Down (5 pts).
Tau control 4 or more obectives at end of game, score +20 points.
Final Score: Tau: 100 Fists: 10
After Action Report
Hunter Cadre Sul'an
Gained 6 Pankallis Assault points for the Attackers.
Gained 3 Military Points.
2 units can be Marked for Greatness.
+1 RP
Cadre Fireblade Sul'an +1 XP (Battle), +3 XP (Marked), +1 Kill (r)
Ethereal Kurami +1 XP (Battle), +4 XP (Survivor)
Strike Team Els'im +1 XP (Battle), +3 XP (Marked), +2 Kills (r)
Strike Team Ho'sen +1 XP (Battle), +1 Kill (r)
Strike Team Seltas +1 XP (Battle)
Devilfish Nishino +1 XP (Battle)
Devilfish Ga'mo +1 XP (Battle), +1 Kill (r)
Devilfish Lamano +1 XP (Battle)
Hammerhead Murakan +1 XP (Battle), +1 Kill (r)
Hammerhead Watana +1 XP (Battle), Battle Scar: Engine Fault (-2" Move, -1" Adv, Charge)
Srike Force Darsway
Gained 1 Pankallis Assault point for the Defenders.
+1 RP
Captain Darsway +1 XP (Battle), +3 XP (Marked), +2 XP (Priority Target), +1 Kill (m)
Deep Concussion (No strats)
Techmarine Hesp +1 XP (Battle)
Tactical Squad Osrak +1 XP (Battle), +2 XP (Know No Fear), +2 XP (Priority Target), +1 Kill (r)
Tactical Squad Attorius +1 XP (Battle), +6 XP (Know No Fear)
Tactical Squad Strech +1 XP (Battle), +2 XP (Know No Fear)
Battle Scar: Walking Wounded (-1" Move, Adv, Charge)
LRC Todesstriek +1 XP (Battle)
Devastator Squad Dassian +1 XP (Battle), +2 XP (Priority Target), +1 Kill (r)
Assault Squad Lohr +1 XP (Battle), +2 XP (Know No Fear)
Summary
Wow. Just wow. So one-sided. The Fists just could not weather that kind of firepower. Thankfully they at least had that building to fight out of.
The Attackers have jumped out to an impressive 12-2 lead here early in the second phase of the campaign. The Imperial Fists are going to have to figure out something to deal with both a horde and a tank heavy opponent. Should be fun!
Until next time, happy gaming!
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