Maelstrom of War - Kill Confirmed
Mission Source: Chapter Approved 2017
Mission: Maelstrom of War - Kill Confirmed
Points: 2000
Armies: Imperial Fists / Tau Empire
The forces of the Imperium are determined to reclaim the worlds lost to the ever encroaching Tau Empire on the Imperium side of the Damocles Gulf. Leading one of the strike forces is Captain Hektor, recently promoted to lead the third company when Lysander was promoted to be Captain of the First. Upon making planetfall, they find themselves face to face with Commander Shadowsun, and her minions.
Army Lists
Space Marines - Imperial Fists - 111 PL - 2000 points
Imperial Fists BattalionHQ Chaplain Krysaor, Bolter, Crozius Arcanum, Rosarius, Catechism of Fire, Litany of Hate
HQ Chapter Master Hektor, Grav Pistol, Relic Blade, Iron Halo
T Tactical Squad - 5 Marines, Melta Bombs, Gravgun
T Tactical Squad - 5 Marines, Melta Bombs, Gravgun
T Tactical Squad - 5 Marines, Melta Bombs
EL Relic Deredeo Dreadnought, Anvillus AC, Twin Heavy Bolters, Aiolos Missiles
EL Venerable Dreadnought, Assault Cannon, Dreadnought CCW, Storm Bolter
Imperial Fists Spearhead
HQ Librarian Xenocrates, Bolt Pistol, Force Stave, Wrack & Ruin, Chasm, Smite
HQ Master of the Forge Dexomenon, Bolt Pistol, Power Axe, Servo-arm
The Eye of Hypnoth <WARLORD>
Devastator Squad, 3 Heavy Bolters, Missile Launcher, Armorium Cherub
Land Raider Achilles, Quad Launcher, 2 Twin Multi-meltas
Land Raider Crusader, 2 Hurricane Bolters, Twin Assault Cannon, Multi-Melta, Storm Bolter
Predator, Twin Lascannon, 2 Heavy Bolters, Storm Bolter, Hunter Killer Missile
Predator, Twin Lascannon, 2 Heavy Bolters, Storm Bolter, Hunter Killer Missile
Thunderfire Cannon
Imperial Fists Mechanized Task Force |
Tau Empire - Tau Sept - 120 PL - 1998 points
Tau Brigade
HQ Commander Shadowsun, 2 Fusion Blasters <WARLORD>
HQ Darkstrider, Markerlight, Pulse Carbine
HQ Longstrike, Smart Missile System (SMS), Ion Cannon, 2 Seeker Missiles
T Strike Team (Shas'ui w/ Markerlight, Pulse Rifle, 5 Fire Warriors w/ Pulse Rifles
T Strike Team (Shas'ui w/ Markerlight, Pulse Rifle, 5 Fire Warriors w/ Pulse Rifles
T Strike Team (Shas'ui w/ Markerlight, Pulse Rifle, 5 Fire Warriors w/ Pulse Rifles
T Strike Team (Shas'ui w/ Markerlight, Pulse Rifle, 5 Fire Warriors w/ Pulse Rifles
T Strike Team (Shas'ui w/ Markerlight, Pulse Rifle, 5 Fire Warriors w/ Pulse Rifles
T Strike Team (Shas'ui w/ Markerlight, Pulse Rifle, 5 Fire Warriors w/ Pulse Rifles
EL Dahyak Grekh
EL Firesight Marksman, Markerlight
EL Firesight Marksman, Markerlight
EL Firesight Marksman, Markerlight
FA Pathfinder Team (10 Pathfinders, Pulse Carbine, Markerlight)
FA Piranha Squadron (4 Piranhas, Fusion Blaster, 2 Gun Drones, 2 Seeker Missiles)
FA Tactical Drones (5 Gun Drones)
HS Hammerhead, Railgun, SMS, 2 Seeker Missiles
HS Hammerhead, Railgun, SMS, 2 Seeker Missiles
HS Hammerhead, Railgun, SMS, 2 Seeker Missiles
DT Devilfish, Burst Cannon, 2 Gun Drones
DT Devilfish, Burst Cannon, 2 Gun Drones
DT Devilfish, Burst Cannon, 2 Gun Drones
Tau Sept Mechanized Quick Response Cadre |
Pregame
Warlord Traits
Imperial Fists - Master of the Machine: +1 to hit for VEHICLES within 6"
Tau Sept - Exemplar of the Kauyon: WL re-roll failed hits when immobile
Imperial Fists - Master of the Machine: +1 to hit for VEHICLES within 6"
Tau Sept - Exemplar of the Kauyon: WL re-roll failed hits when immobile
Psyker Powers
Librarian Xenocrates: Wrack and Ruin, Chasm, Smite
Deployment
Librarian Xenocrates: Wrack and Ruin, Chasm, Smite
Deployment
The battlefield (not completely finished yet) |
Imperial Fists finish deploying first, with most infantry units embarked in their transports. |
Deploying a Brigade, even with infantry mounted in transports, the Tau accept they usually will not get the +1 bonus. |
An overview of the faceoff. |
Imperial Fists and Tau Sept tied on the roll off, but the +1 for finishing deploying first gave the Imperial Fists the edge they needed to strike the first blow!
Seize the Initiative
The Tau Sept, under the brilliant leadership of Commander Shadowsun, steal the initiative, and prepare to launch a crippling alpha strike.
Turn 1 - Tau Sept
Commander Shadowsun declares Kauyon, granting re-rolls on to hit rolls to all units within 6".
At least the Tau can score two of the obj's... |
...since they are deployed on Obj 1... |
...and Obj 3. |
Darkstrider Markerlights the Crusader on a 2+, and 1 CP adds 3 more ML hits. |
Just for reference, 5 Markerlight hits is the prime number, past that there is no further bonus. But 5 hits gives you re-roll 1's to hit, fire Seeker Missiles at BS (including modifiers), Ignore Cover, No penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons, and +1 to hit. Yeah, pretty sweet.
After Devilfish 1 fires its' 2 Seeker missiles into the Achilles, causing 6 W, Focused Fire adds +1 to wound. |
Tau Sept: 3 (2 Kill Points (Crusader, Achilles), First Strike)
Imperial Fists: 0
Tau Sept discarded Blood and Guts Tactical Objective.
Turn 1 - Imperial Fists
Chaplain Krysaor's Catechism of Fire is inspiring.
For Disciplined Firepower, the Imperial Fists choose 3 targets to kill to maximize their points.
Shoot stuff, and capture two objectives... |
For Disciplined Firepower, the Imperial Fists choose 3 targets to kill to maximize their points.
...this one... |
...and this one. At least both sides are drawing evenly. |
The infantry, tanks and heroes all advance, determined to close with and destroy the foul Xeno filth infesting this world. |
The Thunderfire Cannon (TFC) starts by lobbing anti-tank rounds at Longstrike... |
...twice, causing 10 wounds. Hitting on 2+, wounding on 4+ at AP -2 with 8d3 shots should hurt most things. |
Taking careful aim at Longstrike with his Twin Lascannon and Hunter Killer missile... |
...turns a hero of the fire caste... |
...into a small mushroom cloud which doles out some collateral damage. |
Score
Tau Sept: 3 (2 Kill Points (Crusader, Achilles), First Strike)
Imperial Fists: 11 (5 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike)
(5 Obj Points (3 for Killing 3 units, Secure Obj 5, Secure Obj 6)
(First Strike)
This shooting phase was a mess. Fire Warrior Shas'ui's firing markerlights, their troops rapid firing into marine power armour, Smart Missiles from Hammerheads ripping up power armour and Railguns and Fusion Blasters tagging Predators. The order in which a Tau shooting phase is executed is SOOOOO damn important, you can win or lose games by how well you do it.
Tau Sept: 3 (2 Kill Points (Crusader, Achilles), First Strike)
Imperial Fists: 11 (5 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike)
(5 Obj Points (3 for Killing 3 units, Secure Obj 5, Secure Obj 6)
(First Strike)
Turn 2 - Tau
Get Marines to charge. Easy. Claim two objectives they are already on. Doable. |
Tau sweep forward, just begging the Fists to try to charge them. |
5 Gun Drones drop in to harass the TFC. They manage 1 wound. |
That Devilfish assaulted Chapter Master Hektor, took 3 W and then Consolidated into the two remaining TAC marines while claiming the objective.. |
This shooting phase was a mess. Fire Warrior Shas'ui's firing markerlights, their troops rapid firing into marine power armour, Smart Missiles from Hammerheads ripping up power armour and Railguns and Fusion Blasters tagging Predators. The order in which a Tau shooting phase is executed is SOOOOO damn important, you can win or lose games by how well you do it.
Anyway, two dead TAC squads and a dead Predator later, the score is closer.
Score
Tau Sept: 8 (5 Kill Points (Crusader, Achilles, TAC 2, TAC 3, Pred 1)
(2 Obj Points (Def Obj 1, Def Obj 2)
(First Strike)
Imperial Fists: 11 (5 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike)
(5 Obj Points (3 for Killing 3 units, Secure Obj 5, Secure Obj 6)
(First Strike)
Score
Tau Sept: 8 (5 Kill Points (Crusader, Achilles, TAC 2, TAC 3, Pred 1)
(2 Obj Points (Def Obj 1, Def Obj 2)
(First Strike)
Imperial Fists: 14 (7 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike, 2 Hammerheads)
(6 Obj Points (3 (Kill 3 units), Sec Obj 5, Sec Obj 6, 1 (3 in Cover),)
(First Strike)
Score
Tau Sept: 13 (7 Kill Points (Crusader, Achilles, TAC 1 TAC 2, TAC 3, Pred 1, Ven Dread)
(5 Obj Points (Def Obj 1, Def Obj 2, The Lure, Sec Obj 6, Sec Obj 1)
(First Strike)
Imperial Fists: 14 (7 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike, 2 Hammerheads)
(6 Obj Points (3 (Kill 3 units), Sec Obj 5, Sec Obj 6, 1 (3 in Cover), )
(First Strike)
Tau Sept: 8 (5 Kill Points (Crusader, Achilles, TAC 2, TAC 3, Pred 1)
(2 Obj Points (Def Obj 1, Def Obj 2)
(First Strike)
Imperial Fists: 11 (5 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike)
(5 Obj Points (3 for Killing 3 units, Secure Obj 5, Secure Obj 6)
(First Strike)
Turn 2 - Imperial Fists
Get 3 Infantry units in Cover. Doable. Don't Fall Back. Doable. Defend the objective in the intersection. Difficult. |
That's a lot of stuff to try to sweep off an objective with rapidly diminishing resources. |
First things first. Three Infantry units in Cover. Librarian, Chaplain, Techmarine. Done. Standing on yellow gives Infantry a Cover save in my city. All yellow counts a Ruins. |
TFC doing his thing again, targeting a Hammerhead. And he fails utterly doing no damage. Unfortunate. |
The Venerable Dread rounds the corner and lights up the Piranhas with his Assault Cannon... |
...then charges in... |
...manages to only kill one Piranha, and Consolidates into the nearest unit of Fire Warriors. |
Score
Tau Sept: 8 (5 Kill Points (Crusader, Achilles, TAC 2, TAC 3, Pred 1)
(2 Obj Points (Def Obj 1, Def Obj 2)
(First Strike)
Imperial Fists: 14 (7 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike, 2 Hammerheads)
(6 Obj Points (3 (Kill 3 units), Sec Obj 5, Sec Obj 6, 1 (3 in Cover),)
(First Strike)
Turn 3 - Tau
Kill something that charged. Possible. Secure Obj 6 (TFC) Possible. Secure Obj D6 = 1. Doable. |
Secure Objective 1 completed. |
Favorite picture from this game. Piranha's swoop into attack position of the Predator. |
The Tau advance. |
Gun Drones Advance onto Obj 6. |
An EMP grenade, Shadownsun and some pulse rifle fire take down the Venerable Dreadnought. |
Score
Tau Sept: 13 (7 Kill Points (Crusader, Achilles, TAC 1 TAC 2, TAC 3, Pred 1, Ven Dread)
(5 Obj Points (Def Obj 1, Def Obj 2, The Lure, Sec Obj 6, Sec Obj 1)
(First Strike)
Imperial Fists: 14 (7 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike, 2 Hammerheads)
(6 Obj Points (3 (Kill 3 units), Sec Obj 5, Sec Obj 6, 1 (3 in Cover), )
(First Strike)
Turn 3 - Imperial Fists
Chaplain Krysaor's Litany of Hate is Inspiring.Pick 3 Obj and hold them for two turns. Possible. Still can't Fall Back. Possible. Defend Obj 2. Possible. |
Marine heroes prepare to save the day. |
Chaplain Krysaor, leading by example, charges into three teams worth of Overwatch, and goes down uttering litanies of hate. |
Chapter Master Hektor is wounded twice while flanking the Strike Team on his charge... |
...and he makes them pay for their audacity with his Relic blade, claiming Obj 2. Now he has to hold it for a turn. |
Score
Tau Sept: 13 (7 Kill Points (Crusader, Achilles, TAC 1 TAC 2, TAC 3, Pred 1, Ven Dread)
(5 Obj Points (Def Obj 1, Def Obj 2, The Lure, Sec Obj 6, Sec Obj 1)
(First Strike)
Imperial Fists: 18 (10 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike, 2 Hammerheads, FW 1, FW 2, Drones)
(7 Obj Points (3 (Kill 3 units), Sec Obj 5, Sec Obj 6, 1 (3 in Cover),
Death Before Dishonour)
(First Strike)
Turn 4 - Tau
Kill the enemy. Check. Kill the Warlord. Difficult (Master of the Forge). Secure 3 Obj. Done. |
Tau Sept controlling Obj's 1, 3 and 4. |
After watching Librarian Xenocrates vaporize 6 of her Fire Warriors, Shadowsun shoots him in the face with a Fusion Blaster. Twice. Just returning the vaporization present. |
In a desperate attempt to keep the Imperial Fists off the objectives, the Fire Warriors assault... |
...and assault some more, but missed with the EMP grenade. |
Score
Tau Sept: 19 (9 Kill Points (Crusader, Achilles, TAC 1 TAC 2, TAC 3, Pred 1, Ven Dread, Chapter Master, Librarian)
(9 Obj Points (Def Obj 1, Def Obj 2, The Lure, Sec Obj 6, Sec Obj 1)
1 (Overwhelming Firepower), 3 (Supremacy))
(First Strike)
Imperial Fists: 18 (10 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike, 2 Hammerheads, FW 1, FW 2, Drones)
(7 Obj Points (3 (Kill 3 units), Sec Obj 5, Sec Obj 6, 1 (3 in Cover),
1 (Death Before Dishonour))
(First Strike)
Turn 4 - Imperial Fists
Possibly a lot of points for holding Obj 2, 5 and 6. And two objectives the Fists can't obtain. |
The Master of the Forge prepares his power axe... |
...but the Deredeo kills 2 Strike Teams and the last Piranha before assaulting the last surviving Fire Warrior, whom he did not manage to kill. |
An overview of the seriously depleted forces of both sides. |
The Tau have been decimated even worse than the Fists. |
Score
Tau Sept: 19 (9 Kill Points (Crusader, Achilles, TAC 1 TAC 2, TAC 3, Pred 1, Ven Dread, Chapter Master, Librarian)
(10 Obj Points (Def Obj 1, Def Obj 2, The Lure, Sec Obj 6, Sec Obj 1)
1 (Overwhelming Firepower), 3 (Supremacy))
(First Strike)
Imperial Fists: 26 (13 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike, 2 Hammerheads, FW 1, FW 2, FW 3, FW 4, Pirnahas, Drones)
(12 Obj Points (3 (Kill 3 units), Sec Obj 5, Sec Obj 6, 1 (3 in Cover),
Death Before Dishonour, 5 (Indomitable Defense)
(First Strike)
Turn 5 - Tau
With so few resources left of the battlefield, the Tau draw their three objectives to see if they can close the points gap, but alas, it was not to be.
Defend Obj 2. Unlikely to last two turns. Drones and fast vehicles already dead, unlikely to get into Fists deployment zone. Master of the Forge hiding, and like to remain doing so. |
And so the Tau tap out. Shadowsun, greived by the days losses order the (few) survivirs to fall back to attend to their wounded and revise engagement strategy.
Score
Tau Sept: 19 (9 Kill Points (Crusader, Achilles, TAC 1 TAC 2, TAC 3, Pred 1, Ven Dread, Chapter Master, Librarian)
(10 Obj Points (Def Obj 1, Def Obj 2, The Lure, Sec Obj 6, Sec Obj 1)
1 (Overwhelming Firepower), 3 (Supremacy))
(First Strike)
Imperial Fists: 26 (13 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike, 2 Hammerheads, FW 1, FW 2, FW 3, FW 4, Pirnahas, Drones)
(12 Obj Points (3 (Kill 3 units), Sec Obj 5, Sec Obj 6, 1 (3 in Cover),
Death Before Dishonour, 5 (Indomitable Defense)
(First Strike)
Tau Sept: 19 (9 Kill Points (Crusader, Achilles, TAC 1 TAC 2, TAC 3, Pred 1, Ven Dread, Chapter Master, Librarian)
(10 Obj Points (Def Obj 1, Def Obj 2, The Lure, Sec Obj 6, Sec Obj 1)
1 (Overwhelming Firepower), 3 (Supremacy))
(First Strike)
Imperial Fists: 26 (13 Kill Points (2 Devilfish, Hammerhead, Pathfinders, Longstrike, 2 Hammerheads, FW 1, FW 2, FW 3, FW 4, Pirnahas, Drones)
(12 Obj Points (3 (Kill 3 units), Sec Obj 5, Sec Obj 6, 1 (3 in Cover),
Death Before Dishonour, 5 (Indomitable Defense)
(First Strike)
Summary
Holy hell, what a fight. At the end of the first turn, when the Fists jumped out to an 11-3 lead, I thought it was game over. When the Tau stole the Initiative and killed the two Land Raiders, I thought they had it in the bag. The the response of 11 points swung it the other way. Then the Tau slowly fought their way back, closing the points gap, only to be utterly crushed Turn 4 by an 8 point turn which they could not match.
If every Maeltrom game was this fun, I would be more inclined to play Maelstrom more often. Usually, one side is getting screwed by their objective draws, and the game is over by the end of turn 2. This was a lot of fun, and there will be more Maelstrom when the Chapter Approved 2019 decides to arrive. Yay for Christmas messing up delivery times!
Merry Christmas everyone, and Happy New Year!
Until next time, happy gaming!
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