"A lone outpost, situated in a remote area so as not to draw attention, secretly contains an uplink to the planetary defense network. If this relay can be demolished or subverted, the orbiting defense guns will be silenced, paving the way for a full scale invasion."
Mission: Crusade -Containment - Combat Patrol - Drop and Demolish
Power: 25 PL
Mission Victor Bonus: 2 units can be Marked for Greatness
The Armies
Krieg PL: 25 Crusade Blessings: 11
Regimental Doctrines: Cult of Sacrifice, Expert Bombardiers
Logistics
Military Intelligence: Surplus: +1 CP (Pre-game), +1 Agenda
Materiel: Deficit: Vehicles -2" Move, Re-arm & Re-equip costs 2 RP.
Tithe Pool: Deficit: Only get Command Phase CP if Warlord is on the battlefield.
Morale: All units +1 Ld, +1 XP per battle.
Uplifting Primers (1 RP) Insane Bravery costs 1 CP. +1 XP for every unit after the battle.
Goffs PL: 25 Blessings: 5
Clan Trait: No Mukkin' About
Goffs receive an additional 3 CP.
Agendas
Krieg
1. Inspired Command
2. Survivor (Commissar Stagler).
Goffs
1. Survivor (Big Mek Nogbugg)
Deployment
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Goff Horde vs Krieg Horde. The single objective is the central bunker. |
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Pre- Firestorm Barrage. |
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Post barrage. Heavy Bolter Squad wiped out, again. Truppen Kagorik lost 5 men. |
Turn 1 - Goffs
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Eager to get continue the rampage, the Rukkboyz Consolidate 6" and bad touch every unit they can. |
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The Kriegers fight back, killing 7 Rukkboyz, which forces them to use Insane Bravery to auto-pass Morale. |
Turn 1 - Krieg
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Commissar Stagler issues order Get Back in the Fight!, allowing every unit to Fall Back and still shoot. |
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When the firing stops, they kill 21 Rukkboyz in total, using Overlapping Fields of Fire to great effect. The Rukkboyz failed their Morale, and one more fled, but that was it. |
Turn 2 - Goffs
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The remaining Rukkboyz are confident they can take the Kriegers. They kill two from Truppen Kagorik (on the right), with Sluggas, and prepare to charge. |
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Three of the Boyz die to Vicious Traps (1 CP). The Nob kills three from Truppen Horst (in the center). |
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Watchmeister Horst cuts down Nob Goregutz, and his Squad Consolidates forward. |
Turn 2 - Krieg
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Through brutal overwhelming firepower the Krieg take down Painboy Bloodcuttah with massed lasgun fire, and Big Mek Nogbugg with massed meltaguns and plasma pistols. |
Summary
Final Score: Goffs - 45
Krieg - 90
Um, alright, yeah, that was quick. It seems like the Krieg may finally have figured out a way to start to handle the Goff horde rush. When the bunker went down on the initial charge, it looked bleak for the Imperium. But the order to fall back and shoot, which splashes to all units in range, is really strong against an assault army. Just when the Goffs seemed to have tied up a large portion of the Krieg force, they stepped back, reformed their firing line, and just gutted the horde. And that was without the use of the Take Aim order. Kinda impressive, really.
After Action Report
Goffs
+1 RP
Big Mek Nogbugg +1 XP (Battle)
Painboy Bloodcuttah +1 XP (Battle)
Goregutz's Octarian Rukkboyz +1 XP (Battle), +3 XP (Marked), +1 Kill (m)
Krieg
+1 RP
+2 Commendation Points
2 units Marked
Commissar Stagler +3 XP (Battle, Uplifting Primers, Logistics), +3 XP (Marked)
+2 XP (Inspired Command), +1 Kill (r)
Platoon Command Squad Karis +3 XP (Battle, Uplifting Primers, Logistics)
Truppen Horst +3 XP (Battle, Uplifting Primers, Logistics), +3 XP (Marked), +1 Kill (m)
Truppen Valbek +3 XP (Battle, Uplifting Primers, Logistics)
Truppen Kagorik +3 XP (Battle, Uplifting Primers, Logistics), +1 Kill (r)
Mortar Squad Devorr +3 XP (Battle, Uplifting Primers, Logistics)
Heavy Bolter Squad Garric +3 XP (Battle, Uplifting Primers, Logistics)
Until next time, happy gaming!
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