"Prior to an assault on a new area of the Imperial defenses protecting Pankallis, the Goffs have launched a small vanguard force to disable an early-warning sensor array in a sudden assault, aiming to overwhelm the small garrison and disable the site before they can raise the alarm."
Kriegmeister Keist and his company have been transferred to a quieter sector to rest and refit after their recent actions. While Keist is off doing Officer things, Commissar Stagler is overseeing the troops. Unfortunately for them, Waaagh Bonekleava has set its' sights on this sector to achieve a breakthrough in the Imperial lines. There is no respite for the valorous, no retreat for the faithful.
Mission: Crusade - Containment - Combat Patrol - Vanguard Operations
Power: 25 PL
Mission Victor Bonus: One unit gains a Planetstrike Battle Trait.
The Armies
Krieg PL: 25 Crusade Blessings: 10
Regimental Doctrines: Cult of Sacrifice, Expert Bombardiers
Logistics
Military Intelligence: Surplus: +1 CP (Pre-game), +1 Agenda
Materiel: Deficit: Vehicles -2" Move, Re-arm & Re-equip costs 2 RP.
Tithe Pool: Deficit: Only get Command Phase CP if Warlord is on the battlefield.
Morale: All units +1 Ld, +1 XP per battle.
Uplifting Primers (1 RP) Insane Bravery costs 1 CP. +1 XP for every unit after the battle.
Goffs PL: 25 Blessings: 5
Clan Trait: No Mukkin' About
Agendas
Krieg
1. Coordinate the Defense
2. Inspired Command
Goffs
1. Raze and Ruin
Deployment
Truppen Horst is sent on a Shadow Mission (Daring Raid), so is placed in Strategic Reserves.
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Squishy infantry packed inside the meagre cover. |
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The Firestorm would prove utterly devastating. Mortar Squad Devorr killed, Truppen Kagorik wiped out, and Heavy Bolter Squad Garric lost a team. |
Turn 1
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Truppen Valbeck is horrified to find the line flanked by a mob. |
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The Rukkboyz pounce of the defenders as they are still reeling from the Firestorm barrge. |
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Truppen Valbeck dies horribly to the chopping and hewing of the Goff choppas. Some very ineffective Krieg shooting was the only response. Command Squad Karis performs the Raise the Alarm action. |
Turn 2
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The Goff tidal wave sweeps down the line. |
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They smash the bunker in one vicious charge. It doesn't explode, and there are no casualties. |
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The remnants of the Kriegers respond, trying to block the horde and thin their numbers as best they can. Commissar Stagler perfroms the Raise the Alarm action a second time. |
Turn 3
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Big Mek Nogbugg moves to deal with Truppen Horst, who were recalled from their Shadow Mission last turn. Goregutz's Rukkboys uleash a horrendous slugga voley on Commissar Stagler, downing him. |
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They then crash into the two remaining Heavy Bolter Teams in Squad Garric. |
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Squad Garric is quickly dispatched and the Goffs claim another objective. |
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Nogbugg kills 3 from Truppen Horst, one of which is the Vox-caster, who calls artillery down on himself as he dies. He wounds Nogbug 3 times, as well as killing 3 more members of his own Truppen. |
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Platoon Command Squad Karis digs in and performs the Raise the Alarm action, knowing they are signing their own death warrants. |
Turn 4
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The Rukkboyz change direction, and head off to kill the Platoon Command Squad. |
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Nothing but headlong charges all day, everyday. |
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And they make short work of the 'umies, but not before they were able to Raise the Alarm, letting the rest of the defenses know of the incoming attack. |
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Nogbugg kills 3 more from Truppen Horst, leaving just the Watchmeister. |
Turn 5
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Watchmeister Horst, the last man on the field... |
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...falls to Nogbuggs' Power Klaw. |
Summary
Krieg tabled, again!
Goffs vistory, 75 - 20.
The unrelenting tide of violence this IS Goffs sweeps away all opposition once again, this time with an absolutely crushing Firestorm barrage. Reeling from the first blow, the Krieg were never able to recover. They were able to successfully Raise the Alarm, though they died for their devotion to duty.
After Action Report
Goffs
1 unit gains a Planetstrike Battle Trait
+1 RP
Big Mek Nogbugg: +1 XP (Battle), +3 XP (Raze and Ruin), +1 Kill (m)
Painboy Bloodcuttah: +1 XP (Battle)
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