The 15th Siege Company, 501st Siege Battalion, 14th Siege Brigade, 2nd Krieg Siege Division (Reconstituted) has been ordered to recover yet another supply drop that has been lost in city in their area of operations.
Kriegmeister Keist leads 1st Platoon into the city, aware of reports that a Tau Farsight Enclaves force have been submitted.
Mission: Crusade - Combat Patrol - Supply Drop
Power: 25 PL
Mission Victor Bonus: Gain 2 RP instead of 1.
The Armies
Krieg PL: 25 Crusade Blessings: 9
Logistics
Military Intelligence: Surplus: +1 CP (Pre-game), +1 Agenda
Materiel: Deficit: Vehicles -2" Move, Re-arm & Re-equip costs 2 RP.
Tithe Pool: Deficit: Only get Command Phase CP if Warlord is on the battlefield.
Morale: All units +1 Ld, +1 XP per battle.
Uplifting Primers (1 RP) Insane Bravery costs 1 CP. +1 XP for every unit after the battle.
Farsight Enclaves PL: 25 Blessings: 3
HQ Coldstar Commander PL: 9 Blessings: 3
WT: Precision of the Hunter
Relic: Onager Gauntlet
Prototype: DW-02 Adv. Burst Cannon
EL Crisis Team PL: 12
2 x Flamers, 1 x Plasma Rifle
T Strike Team PL: 4
Agendas
Krieg
2. Arming the Assault - Units can gain XP by performing actions on objectives.
Farsight
The Battle
Deployment
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1 Platoon has found a suitable ruin from which to recover the supplies. |
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Coldstar up high, Strike Team down low, to contest recovering the supplies. |
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Crisis Team eyeing the central supplies. |
Turn 1
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Crisi Team moving into Mont'ka position. |
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Strike Team claims the right objective. |
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2 and 3 Sections push toward the central supplies while Taking Cover. (Truppen Valbek and Kagorik) |
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Truppen Horst (1 Section) is in support. |
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Arming the Assault tally = 1. Mortar Team Devorr attempts tp provide suppressing fire on the Crisis Team, but they fail to target the unit sufficiently. |
Turn 2
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Farsight score 10 points. 2 and 3 Sections find themselves engaged from the right... |
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...from the front... |
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...and from the left. |
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Krieg scores 10 points. Arming the Assault tally = 2. |
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With everyone under Take Aim, they just fail to kill the Crisis Team. Mortar shells stripped the Drones, and lasguns, meltaguns and plasma pistols bounced off the Shield Generators. |
Turn 3
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Krieg score 10 points. Arming the Assault tally = 3. Sgt Horst gets beat down by the Crisis Shas'vre. |
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Kriegmeister Keist attempts to turn the tide single-handedly. He also falls to the onager gauntlet. Heroic forlorn-hope deaths are starting to become his thing. |
Turn 4
Turn 5
Tau score 0 points.
Krieg score 0 points.
Summary
What an ass whipping. Tau firepower is still absolutely brutal, and the drones are as much of an ass pain as ever. Krieg was able to gain some XP for Arming the Assault, and they are gaining experience at a very rapid rate.
The next set of games will be a mini-arc of Waaagh! Bonekleava attacking the 15th company, using the rules and mission from the Containment Crusade pack.
After Action Report
Krieg
+1 RP
+1 Commendation point
No failed Out of Action tests (Can re-roll from BT: Crazed)
Kriegmeister Keist: +3 XP (Battle, Uplifting Primers, Logistics), +3 XP (Marked)
Platoon Cmd Sqd Karis: +3 XP (Battle, Uplifting Primers, Logistics)
Truppen Horst (1 Section): +3 XP (Battle, Uplifting Primers, Logistics)
Truppen Valbek (2 Section): +3 XP (Battle, Uplifting Primers, Logistics)
Truppen Kagorik (3 Section): +3 XP (Battle, Uplifting Primers, Logistics)
Arm. Sentinel Incandescent Defender: +3 XP (Battle, Uplifting Primers, Logistics)
Mortar Team Devorr: +3 XP (Battle, Uplifting Primers, Logistics)
Farsight Enclaves
+2 RP
+1 Military Point
Coldstar: +1 XP (Battle), +3 XP (Marked), +2 Kills (m), +1 Kill (r)
Crisis Team: +1 XP (Battle), +2 Kills (r)
Strike Team: +1 Kill (r)
Until next time, happy gaming!
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