A new force has arrived in the Pankallis system, ready to crush the enemies of the Imperium. The 15th Siege Company, 501st Siege Battalion, 14th Siege Brigade, 2nd Krieg Siege Division (Reconstituted) ventures out on their first mission.
Mission: Crusade - Combat Patrol - Sweep and Clear
Power: 25 PL
Mission Victor Bonus: The Victor can nominate two units to be Marked for Greatness.
The Armies
Krieg PL: 25 Crusade Blessings: 2
Logistics
Military Intelligence: Surplus: +1 CP (Pre-game), +1 Agenda
Materiel: Deficit: Vehicles -2" Move, Re-arm & Re-equip costs 2 RP.
Tithe Pool: Deficit: Only get Command Phase CP if Warlord is on the battlefield.
Morale: All units +1 Ld, +1 XP per battle.
Iron Hands Crusade Blessings: 2
EL Company Champion - Master Crafted Power Sword, Combat Shield
T Intercessor 1 - Auto-bolt Rifles
T Intercessor 2 - Auto-bolt Rifles
FA Inceptors - Assault Bolters
Agendas
Krieg
Inspired Command: +1 XP for Officer when a unit he Ordered kills an enemy unit. (Max 3 XP)
Arming the Assault: Units can gain XP and Commendation points by actions. (Various)
Uplifting Primers (1 RP) (Pregame): Insane Bravery costs 1 CP. +1 XP for every unit this battle.
Iron Hands
Know No Fear: +2 XP per passed Morale test.
The Battle
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Iron Hands ball of death brazenly standing in the open. |
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Krieg ball of death, huddled in a ruin. |
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Inceptors claim one of the central objectives. |
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The Armoured Sentinel provides artillery spotting as it challenges Intercessors. |
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Sentinel Falls Back forward, allowing the infantry to wipe out the Intercessors. |
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Inceptor Sergeant futilely attempts to assault the Krieg firebase, dying. |
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The Krieg counter-offensive surges forward. |
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Leaving the mortars to claim the objective, the command squad heads out. |
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In an act of pure imbicility, Kriegmeister Keist challenges the Iron Hands Caaptain. Miraculously, Keist fells the Primaris with his powerfist. |
Summary
Anytime a normal human can down a Primaris, that's a moral victory. For that deed alone, Kriegmeister Keist earned the Marked for Greatness nomination.
After Action Report
Krieg
Krgmstr Keist: +3 XP (Battle, Uplifting Primers, Logistics), +3 XP (Marked), +2 Kill (m), +1 Kill (r)
Blooded: Crusade Relic - Koledin's Triumph (-1D, ignore 1st failed save once/turn)
Platoon Command Squad: +3 XP (Battle, Uplifting Primers, Logistics)
Truppen Horst: +3 XP (Battle, Uplifting Primers, Logistics)
Truppen Valbek: +3 XP (Battle, Uplifting Primers, Logistics), +1 Kill (r)
Truppen Kagorik: +3 XP (Battle, Uplifting Primers, Logistics), +1 Kill (r)
Mortar Team Devorr: +3 XP (Battle, Uplifting Primers, Logistics), +1 XP (Arming the Assault)
Armoured Sentinel Incandecsent Defender: +3 XP (Battle, Uplifting Primers, Logistics)
Iron Hands
Captain: +1 XP (Battle), +3 XP (Marked)
Company Champion: +1 XP (Battle)
Intercessor 1: +1 XP (Battle)
Intercessor 2: +1 XP (Battle)
Inceptors: +1 XP (Battle)
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