The 15th Siege Company, 501st Siege Battalion, 14th Siege Brigade, 2nd Krieg Siege Division (Reconstituted) has been ordered to recover a supply drop that drifted into the city in their area of operations.
Kriegmeister Keist leads 1st Platoon into the city, aware of reports that the same Aeldari force they have encountered recently is roaming the area.
Mission: Crusade - Combat Patrol - Supply Drop
Power: 25 PL
Mission Victor Bonus: Gain 2 RP instead of 1.
The Armies
Krieg PL: 25 Crusade Blessings: 9
Logistics
Military Intelligence: Surplus: +1 CP (Pre-game), +1 Agenda
Materiel: Deficit: Vehicles -2" Move, Re-arm & Re-equip costs 2 RP.
Tithe Pool: Deficit: Only get Command Phase CP if Warlord is on the battlefield.
Morale: All units +1 Ld, +1 XP per battle.
Uplifting Primers (1 RP) Insane Bravery costs 1 CP. +1 XP for every unit after the battle.
Aeldari PL: 25 Blessings: 3
HQ Autarch PL: Blessings: 3
Relic Sword, Melta type gun, Warlord Trait, Phoenix Stone (?)
HQ Spirit Seer
T Rangers
EL Dire Avengers
FA Bikes w/ Snipers on the back
Agendas
Krieg
1. Inspired Command - When an Officer has ordered a unit, and that unit kills an enemy unit, the Officer gains +1 XP.
2. Arming the Assault - Units can gain XP by performing actions on objectives.
Aeldari
1. Aeldari agenda where they are required to kill my Troops.
The Battle
Deployment
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1st Platoon deployed en masse. |
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Arm. Sentinel ready to dart onto central objective. |
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Rangers up top, Scorpions behind the ruin deployed in advance positions. |
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Swooping Hawks also behind cover. |
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Spirit Seer and Dire Avengers holding home objective. |
Turn 1
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1st platoon moves forward cautiously, wary of the Aeldari speed. |
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3 Section assaults the Rangers. |
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Scorpions move around 3 Section. |
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Surviving Rangers fall back and shoot. |
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Autarch and Swooping Hawks claim the central objective. And kill the Sentinel. Again. Poor Sentinel. |
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Scorpions assault 2 Section. |
Turn 2
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Having finished off the Scorpions and the Rangers, the survivors of 3 Section and 2 Section push into the ruins. |
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Dire Avengers take shelter and wipe out the rest of 3 Section. |
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Autarch showing his awesomeness by single-handedly jumping into the midst of 1 Platoon. |
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Cmd Sqd kills the Hawks, remainder of 1 Section and Keist fail to kill the Autarch, even though Keist shot him and charged him. |
Turn 3
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Autarch still being awesome. |
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The survivors of 2 Section Move Move Move to contest the central objective. |
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1 Section and Keist fail again to take down the Autarch. |
Turn 4
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Keist finally manages to drop the xeno. The central objective disappeared. |
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But he revives thanks to his Phoenix Gem. |
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Autarch denying actions by just stubbornly staying alive. |
Turn 5
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Dire Avengers coming to try to claim the only remaining objective. And everything still trying to kill the Autarch. |
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The objective the Spirit Seer was baby-sitting disappeared. |
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The Autarch surviving another round of attacks from the Kriegers. |
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The Autarch kills the last of 1 Section, and leaves the Lt with 1 wound, and Keist with 1 wound, just unable to clear the objective. |
Summary
Krieg wins, final score 65 - 45.
What an epic struggle. This game would have been so much different if the Krieg objective was one of the objectives to disappear.
And that Autarch, just casually hanging out for 4 turns in the midst of the Krieg platoon. Heroes can actually be Heroic in smaller games, they don't just get gunned off the board casually like in larger games.
Another game that was a ton of fun, and a nail biter, right to the last turn. These are the type of games that make 40K so enjoyable to play.
After Action Report
Krieg
+2 RP
+1 Commendation point
Kriegmeister Keist: +3 XP (Battle, Uplifting Primers, Logistics), +3 XP (Marked)
+3 XP (Arming the Assault), +3 XP (Inspired Command), +1 Kill (r)
Platton Command Squad Karis: +3 XP (Battle, Uplifting Primers, Logistics)
Truppen Horst: +3 XP (Battle, Uplifting Primers, Logistics), +1 Kill (r)
Truppen Valbek: +3 XP (Battle, Uplifting Primers, Logistics), +1 Kill (r)
Truppen Kagorik: +3 XP (Battle, Uplifting Primers, Logistics)
Mortar Team Devorr: +3 XP (Battle, Uplifting Primers, Logistics)
Arm. Sentinel Incandescent Defender: +3 XP (Battle, Uplifting Primers, Logistics)
Aeldari
+1 RP
Autarch: +1 XP (Battle), +3 XP (Marked), +1 Kill (m)
Spirit Seer: +1 XP (Battle)
Rangers: +1 XP (Battle)
Striking Scorpions: +1 XP (Battle)
Swooping Hawks: +1 XP (Battle)
Dire Avengers: +1 XP (Battle), +2 Kill (r)
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