Combat Patrol - Sweep and Clear - 25 PL
Overview
Many years ago, the planet of Vogen was beset by a genestealer infestation, which led to an uprising on the planet against the duly appointed Governor, which in turn led to the planet being turned into the focal point of warfare in the sector as Chaos warbands discovered there were ancient artifacts of power on the planet, which turned out to be Necrontyr in nature. This psychic calling from the artifacts caused a nearby Waaagh to alter course and crash into the planet at full force. Imperium reinforcements were dispatched as per procedure. This reflects the current state of affairs on Vogen, a planet and city which has been fought over for decades and which still draws warriors into its meatgrinder on a regular basis. This is the arena in which our heroes will strive to prove themselves, make their names and earn glory.
This is the first game using the new Sametime 40K rules published previously that will be reported on the blog. I've test played a few games and things seem to work pretty good, so I'm going to start keeping score as I continue test playing and see where I run into problems.
Agendas
Orks - Survivor - Warboss
Fists - Cull the Hordes
Orks win roll off and choose to be the Defender and choose a Deployment zone.
Army Lists
Imperial Fists - Patrol Detachment
Crusade Blessings - 5
HQ Captain Arastos - Thunder Hammer, Storm Shield, Iron Halo, Adamantine Mantle
Sentinel of Terra, Indomitable, Stubborn Heroism
EL Relic Contemptor Dreadnought Nikephoros
Martial Legacy, Twin Heavy Bolter, Dreadnought Chainfist, Storm Bolter
T Tactical Squad Alpha
Heavy Bolter
DT Razorback
Twin Assault Cannons
Orks Goffs - Patrol Detachment
Crusade Blessings - 4
Da Biggest Boss, Da Lucky Stick, Propa Killy
EL Goregasha's Nobz - Power Klaw, 4 Big Choppas
EL Painboy Bloodcuttah - Doks Tools, Power Klaw
T jawchoppa's Lucky Blue Skarboyz - Nob w/ Power Klaw, 29 Skarboyz
With only 1 Crusade Blessing difference, there were no additional CP awarded.
Deployment
Lucky Blue Skarboyz on the left, Warboss Bonekleavah in the middle and his Nobz on the right. |
Painboy Bloodcuttah hiding out of sight. |
Relic Dreadnought Nikephoros secures the right flank, Captain Arastos in the center of the line. |
Razorback and Tactical Squad Alpha covering the street. |
Turn 1
CP
Orks 3+1
Fists 3+1
Score
Orks 0
Fists 0
Movement
Lucky Blue Skarboyz (31W) Advance straight down the road toward the Fists' lines.
The two players roll off, since there are three units w/ 10W (Goregasha's Nobz, Tac Squad Alpha, RB). Fists lose the roll off, so they choose to Remain Stationary with the Razorback (10W).
Goregasha's Nobz (10W) Advance straight ahead.
Tac Squad Apha Remain Stationary.
Relic Dread Nikephoros Advances to be on Obj 1 for next turn.
Ready to claim Obj 1 next turn. |
The players roll off for Warboss Bonekleavah and Captain Arastos, with the Fists losing again. Arastos moves in front of Alpha, but out of charge range of the Lucky Blue Skarboyz.
Firepower vs Horde |
Warboss Bonekleavah Advances to support his fledgling Waaagh!
Painboy Bloodcuttah Advances to provide medical support to the Waaagh!.
No Psychic Phase
Shooting
Warboss Bonekleavah fires his Kustom Shoota at Tac Squad Alpha with no hits.
Razorback fires at the Skarboyz, killing 5.
Alpha joins in, killing 7 more Skarboyz, earing 1 Cull the Hordes tally.
Charge
Skarboyz (18W) declare charge on Relic Dread Nikephoros.
Goregasha's Nobz (10W) also declare a charge on the Relic Dread.
Relic Dread (9W) declares a charge on the Skarboyz and the Nobz.
Skarboyz roll a 10, Goregasha's Nobz roll a 9, Relic Dread rolls a 9". The middle between the Dread and the Skarboyz is determined. The first Skarboy is moved, the Relic Dread is then moved to within 1", and then the rest of the Skarboyz are moved 10".
The Nobz (10W) are then moved 9" to within 1" of the Relic Dread.
Nikephoros finds himself swarmed as he tries to defend Obj 1. |
Fight
All attacks are considered simultaneous.
Dread with 5 attacks kills 3 Nobz.
Goregasha's Nobz inflict 4W on the Relic Dread Nikephoros.
The Skarboyz fail to inflict any damage on Nikephoros at all.
Nikephoros crushes 3 Nobz in retaliation for the damage he sustains. |
Morale
The Skarboyz auto-pass their morale test (12 casualties + a 6 on the D6 means 18 max)
Turn 2
CP
Orks 4+1
Fists 4+1
Score
Orks 20 (Orks score Obj 1,4)
Fists 10 (Fists score Obj 2)
Bonekleavah and Bloodcuttah bypass the melee with the Relic Dread, only to get gunned down before they can make their charges. |
Captain Arastos leads Squad Alpha on the charge, but they dont manage to wipe out the Skarboyz. |
Turn 3
CP
Orks 5+1
Fists 5+1
Score
Orks 30 (Orks score Obj 1,4 +10 pts)
Fists 20 (Fists score Obj 2,3 +10 pts)
Lucky Blue Skarboyz (14W) use Unstoppable Green Tide.
Lucky Blue Skarboyz disengage and find some more friends. |
They immediately threaten the Fists home objective. |
Finding himself suddenly unopposed, but grievously damaged, Nikephoros holds Obj 1 for next turn. |
The Skarboyz knock 4W off the Razorback with Slugga fire, the Razorback and Alpha respond by killing 12 Skarboyz... |
...which promptly surround it... |
...leave it with one wound remaining... |
...then use Get Stuck In, Ladz! to fight again, finish off the Razorback and Consolidate into Squad Alpha. |
Turn 4
CP
Orks 0+1
Fists 5+1
Score
Orks 50 (Orks score Obj 2,4 +20 pts)
Fists 30 (Fists score Obj 1,3 +10 pts)
Captain Arastos charges into the Skarboyz. |
Having secured Obj 1, Nikephoros starts making his way around the ruins to aid his battle brothers. |
In the Shooting phase, Tactical Squad Alpha killed 3 Skarboyz with their bolt pistols while the Skarboyz failed to damage any of the Marines.
In the Fight phase, Captain Arastos only killed one Skarboyz with his Thunder Hammer while taking 2W in return, and the Skarboyz killed one Marine and wounded another.
Both Squad Alpha and the Skarboyz passed their Morale tests.
Turn 5
CP
Orks 1+1
Fists 5+1
Score
Orks 70 (Orks score Obj 2,4 +20 pts)
Fists 40 (Fists score Obj 1,3 +10 pts)
Nikephoros charges into the flank of the Skarboyz... |
...massive carnage ensues, leaving at the end of the turn the lone Skarboy Nob as the only Goff who didn't die or flee facing Nikephoros with only 1W remaining. |
After Action Report
Goffs victory. They get to nominate two units for Marked for Greatness, rather than one.
Goff MfG 1. Lucky Blue Skarboyz. (+3 XP)
Goff MfG 2. Goregasha's Nobz. (+3 XP)
Fists MfG 1. Relic Dreadnought Nikephoros (+3 XP)
Unit by Unit Summary
Imperial Fists
Captain Arastos: +1 XP (Battle)
Relic Dreadnought Nikephoros: +1 XP (Battle), +3 XP (MfG), +1 XP (Kill)
Tactical Squad Alpha: +1 XP (Battle), +1 XP (Kill)
Razorback: +1 XP (Battle), +1 XP (Kill)
Goffs
Warboss Bonekleavah: +1 XP (Battle)
Painboy Bloodcuttah: +1 XP (Battle)
Goregasha's Nobz: +1 XP (Battle), +3 XP (MfG)
Lucky Blue Skarboyz: +1 XP (Battle), +3 XP (MfG), +3 XP (Kills)
Lucky Blue Skarboyz gained a Rank to become Blooded, gaining the Battle Trait Veteran Warriors, and gaining 2 Crusade Points.
Summary
I realized this game, since it is the first full-game play-through I've done with my rule tweaks, that melee armies are only getting half the fight phases that they should. Both sides fighting simultaneously when they both charge makes the close combat potentially more lethal which seems to helps balance things out. It doesn't seem to have hurt the Orks too much this game, but it's something I'm aware of and will be keeping an eye on in the future.
The game was fun, flowed fairly similarly to normal 40K and other than tracking each units current wound count in a list there really wasn't anything extra, since I already take notes and pictures anyway. In such a small game, I think the impact of the changes are less noticed.
Anyway, I am having fun again, and that's the whole point of playing this silly game anyway.
Until next time, happy gaming!
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