GT2021 Strike Force Mission 1-2 Scorched Earth
In this second battle, the Goffs take on the Astra Militarum. As normal, this lists can be found on this page.
Horde vs horde should be an interesting match. Let's find out.
A blog detailing our gaming groups campaign exploits in the Warhammer 40K universe. Updates will be roughly once a month, with picture based battle reports.
In this second battle, the Goffs take on the Astra Militarum. As normal, this lists can be found on this page.
Horde vs horde should be an interesting match. Let's find out.
Detailed below are the four lists, in alphabetical order.
Fair warning, some of these armies are not totally painted, just so you are prepared for it.
With Chaplain Gregorios having failed to assassinate Big Mek Nogbugg, the freshly healed Captain Arastos gathers his full strike force to recover a large supply of munitions and supplies from yet another crash site of a downed imperial transport. The Orks, led by Warboss Bonekleava, have proven rather adept at bringing down targets with supplies to fuel their waaagh. Moving into the dense city sector on foot, the Imperial Fists are determined to stem the Orks here, and now.
Chaplain Gregorius, fresh from his victory recovering the ammo crates from the orks, learns that the only other warband leader in this sector has been located, and is vulnerable to a quick strike by a small force. He leads his forces deeper into the city center to try and cut the head off the snake. He knows that without strong leaders, the mass of boyz infesting the city are as likely to turn on each other as they are to unite and fight as a unified force.
Terminator Chaplain Gregorios is determined to push back the marauding Ork warbands in this sector of the Vogen. With Captain Arastos and his half of the strike force still recovering from the wounds received at the hands of the orks from last mission, Chaplain Gregorios leads the remaining squads of the strike force in a salvage mission to recover some ammo pods that were scattered across the shattered cityscape when an Imperial Arvis lighter transport was blown from the sky by a barrage of Ork dakka. Opposing them is Warboss Bonekleava, who is pretty sure he will put those munitions to better use than the beakies.
Crusade Mission - Combat Patrol - Supply Drop
Warboss Bonekleava is back in action, this time leading his boyz against a new foe, the Tau. Not a full battle report this time, but there were two great events that made me grab my camera, and I figured I might as well post them, and keep track of the Crusade happenings as well.
Many years ago, the planet of Vogen was beset by a genestealer infestation, which led to an uprising on the planet against the duly appointed Governor, which in turn led to the planet being turned into the focal point of warfare in the sector as Chaos warbands discovered there were ancient artifacts of power on the planet, which turned out to be Necrontyr in nature. This psychic calling from the artifacts caused a nearby Waaagh to alter course and crash into the planet at full force. Imperium reinforcements were dispatched as per procedure. This reflects the current state of affairs on Vogen, a planet and city which has been fought over for decades and which still draws warriors into its meatgrinder on a regular basis. This is the arena in which our heroes will strive to prove themselves, make their names and earn glory.
Welcome back! It's kind of hard to stay motivated in your hobby, when you don't get to actually DO your hobby. Stupid virus. Anyway, I had reached a point where I just wasn't enjoying actually playing the game of 40K anymore.
While I wasn't playing, I did do some painting, both models and terrain. Also redesigned my gaming table to be the super dense urban table I've always wanted. And when I had the table set up, I realized that with the core mechanics of 9th edition, and the I-GO-YOU-GO structure of the game, it was going to lead to some very unbalanced games.
Melee armies, like my Orks, would have a fair bit of an advantage over shooting oriented armies, and anything that ignored line of sight would also get a chance to shine, given how dense the table really is.
So I started tinkering with the rules. What started out as a mental exercise in how to play on an ultra dense urban table turned into a cascade of rules that flow through the whole game structure.
Below are the rules that I've been playing games with recently, and I've been having some of the most fun games of 40K that I've had since 4th ed. Check them out below, and leave a comment if you like. All constructive criticism accepted.