Saturday, 15 February 2020

Training Mission

Imperial Fists vs Ultramarines

In keeping with the Codex, Marines undertake training missions to keep their skills sharp. To me, this is the only way to explain the volume of Marine on Marine games in 40K. Otherwise, the heresy is out of control.

Crusade (CA 2019)
1500 points

A scaled down version of my Imperial Fists mechanized list, vs Guilleman and a bunch of UM infantry, since they know better than to bring vehicles to an Imperial Fists party.


Wednesday, 5 February 2020

Havin' Annuver Go At 'Em!

ULANOR Campaign - Battle 2

Mission Source:     Chapter Approved 2019
Mission:                  Crusade
Points:                    2000
Armies:                   Imperial Fists / Evil Sunz and Bad Moons

Having had his mobs utterly gutted in their last meeting, it had taken Warboss X some time to gather up a new warband. After reviewing the last battle, he had come up with a new plan...charge the enemy, but faster this time! That meant trukks! And a Battlewagon. 

And away we go!



Thursday, 16 January 2020

Damocles Crusade Campaign Battle 3

Clashing Battalions
Mission Source:     Chapter Approved 2019
Mission:                  Eternal War - Crusade
Points:                    1000 points
Armies:                   Imperial Fists / Tau Empire 

Following the severe beating the Tau took in the last battle, they have broken contact and withdrawn deeper into the city. The Imperial Fists are forced to send out smaller patrols to try to find and fix the Tau in place, so they can be crushed.

For this game, there was a restriction that both sides could only use a Battalion detachment.



Saturday, 4 January 2020

Imperial Fists vs Imperial Knights

Training Exercise

Mission Source:     Chapter Approved 2019
Mission:                  Eternal War - Scorched Earth
Points:                    2000
Armies:                   Imperial Fists / Imperial Knights

Today we have a match that I have, quite frankly, been dreading. Imperial Knights are...simply one of those armies that, if you haven't built your army accordingly, Knights can just roll over you and you are never "in the game".

Knights going first usually results in a Knights win, because the sheer volume of killing power they can throw out on turn one is insurmountable. Usually that leaves the opponent in the position of trying to play the mission, and survive as long as possible.

That's the position the Imperial Fists are assuming they will be in from the get-go.



Wednesday, 1 January 2020

Damocles Crusade Campaign Battle 2

Maelstrom of War - Covert Maneuvers

Mission Source: 2019 Chapter Approved
Mission: Maelstrom of War - Covert Maneuvers
Points: 2000
Armies: Imperial Fists / Tau Empire

Having managed to fight their way through the initial Tau resistance, the Imperial Fists continue their dogged advance. Shadowsun is still opposing them, and has received additional troops to replace the losses after the last battle.



Thursday, 26 December 2019

Damocles Crusade Campaign Battle 1

Maelstrom of War - Kill Confirmed

Mission Source: Chapter Approved 2017
Mission: Maelstrom of War - Kill Confirmed
Points: 2000
Armies: Imperial Fists / Tau Empire

The forces of the Imperium are determined to reclaim the worlds lost to the ever encroaching Tau Empire on the Imperium side of the Damocles Gulf. Leading one of the strike forces is Captain Hektor, recently promoted to lead the third company when Lysander was promoted to be Captain of the First. Upon making planetfall, they find themselves face to face with Commander Shadowsun, and her minions.



Monday, 2 December 2019

Insurrection Campaign: Battle 3

Imperial Fist Supplement Codex is good. Real good.

Mission Source: 2018 Chapter Approved
Mission: Beachhead
Points: 2000
Armies: Imperial Fists / Red Corsairs

So, first game post supplement. I took a list of things that I wanted to play, that were painted. I think it's the first time in a very long time that I have been able to field a fully painted army, that is WYSIWYG. Feels good.