Warboss Garhak Ugul Bludshredda Ghenga has accrued 39 XP, surpassing Warboss Bonekleava who has only 21 XP. A challenge to who has the right to lead the waaagh! has been issued. Following the rules we have the following phases:
1. Psychic - starting with the Waaagh! Boss
2. Shooting - starting with the Waaagh! Boss
3. Fight - starting with the Waaagh! Boss. Both count as charging. This will be bloody. And quick.
Waaagh! Boss Warboss Bonekleava PL 8 9 Wounds Blessings: 4
Warlord Trait: Brutal But Kunnin': re-roll attacks that fail to inflict damage in melee
Relic: Da Killa Klaw: Sx2 AP-4 D3
Kustom Shoota: Assault 18" Dakka 6/4 S4 AP0 D1
Battle Trait: Deadly Charge: +1 A on charge
Battle Trait: Heroic Constitution: +1 W
Might Makes Right: +2 W
Goffs: +1 S when charging, 6's to hit explode
On the charge
6A, WS 2+, S 13, AP -4, D3, 6's to hit explode, re-roll attacks that don't inflict damage
Warboss in Mega-armour Garhak Ugul Bludshredda Ghenga
PL 9 8 Wounds Blessings: 7
Warlord Trait: Proppa Killy: +1 A, +1 AP in melee
Relic: Da Krushin Armour: on 2+ D3 MW on charge, 4++, -1 AP to incoming attacks
Blooded: Crusade Relic: Artisan Bionics (+1 S, 5+++)
Victory Battle Trait: Deadly Charge (+1 A on charge)
Victory Battle Trait: Inspiring Hero (+1 Ld to units in 6", HI 6")
Battle Hardened: Crusade Relic: Frenzon Injector: re-roll Advance and Charge, +1 A when charging, charged or HI.
Free Battle Trait: Destined for Greatness (+5 XP when Marked for Greatness)
Heroic Level Crusade Relic: Archeotech Nano-med (on 2+, arise with D3 wounds)
Might Makes Right (+2 W, +1 S)
Battle Scar: Chest Wound (-1 W)
Goffs: +1 S when charging, 6's to hit explode
Big Shoota 36" Dakka 5/3 S5 AP0 D1
'Uge Choppa Sx2 AP-3 D2
On the charge
on 2+, D3 MW then 8A, WS 2+, S 11, AP -4, D2, 6's to hit explode
The Challenge - Part 2
Phase 1.
Phase 2. Shooting at 6" range.
Phase 3. Fight.
Bonekleava charges in, hitting 5 times.
Inflicting 5 wounds.
Ghenga saves three of them with his 4++, and ignores 1 of the 6 damage, taking 5 damage so far.
Bonekleava makes his additional 5 attacks (2 misses, 3 saves made).
He hits 5 times, wounding 5 times.
Ghenga saves 3 of them again, then ignores 4 of the damage, taking 2 more, for a total of 7 damage taken. He's alive on 1 wound remaining!
Ghenga charges in, inflicting 1 MW.
Hitting times, wounding 4 times (on 3's).
Bonekleava saves 3, taking 2 damage, leaving him with 7 left.
Bonekleava attacks again, not counting as charging.
He attacks 5 times, hitting 6 times.
He wounds 5 times.
Ghenga saves 2, and ignores 4 damage, but that still leaves 5 damage inflicted. Ghenga drops.
No additional attacks can be made since Ghenga is down.
But he rolls a 6, and lurches back to his feet with 3 wounds, stunning Bonekleava.
Ghenga attacks 6 times, hitting 5 times, wounding 2 times.
Bonekleava saves 1, taking another 2 damage, leaving him with 5.
Bonekleava attacks again 5 times, hitting 6 times, wounding 6 times.
Ghenga saves 3, and ignores 2 damage, but takes another 7 damage, dropping him again.
Bonekleava makes sure Ghenga is going to stay down this time, then lets out a mighty bellow to let all know he has been victorious again!
Aftermath
Bonekleava gains 19 XP (!) to put him 1 point above Ghenga, at 40 XP. He gains a rank to become Heroic. He acquires a Heroic Level Crusade Relic: Dark Age Displacer Belt.
He also gains a level in Might is Right, gaining +1 S.
Ghenga suffers another defeat, and gains a Battle Scar in the process, Deep Concussion. He can no longer use any stratagems! No more Breakin' Heads to keep the boyz in line. This has some serious consequences.
Until next time, happy gaming!
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